Compare any two graphics cards:
GeForce RTX 3070 Ti vs GeForce RTX 3080
IntroThe GeForce RTX 3070 Ti uses a 8 nm design. nVidia has set the core speed at 1575 MHz. The GDDR6X RAM runs at a speed of 1188 MHz on this particular model. It features 6144 SPUs as well as 192 Texture Address Units and 96 Rasterization Operator Units.Compare those specifications to the GeForce RTX 3080, which features a GPU core clock speed of 1440 MHz, and 10240 MB of GDDR6X RAM set to run at 1188 MHz through a 320-bit bus. It also is made up of 8704 Stream Processors, 272 TAUs, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080, in theory, should perform quite a bit faster than the GeForce RTX 3070 Ti in general. (explain)
Texel RateThe GeForce RTX 3080 should be a lot (approximately 30%) more effective at texture filtering than the GeForce RTX 3070 Ti. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 3070 Ti is the winner, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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