Compare any two graphics cards:
GeForce RTX 3070 Ti vs Radeon RX 6900 XT
IntroThe GeForce RTX 3070 Ti has clock speeds of 1575 MHz on the GPU, and 1188 MHz on the 8192 MB of GDDR6X memory. It features 6144 SPUs as well as 192 Texture Address Units and 96 Rasterization Operator Units.Compare those specs to the Radeon RX 6900 XT, which uses a 7 nm design. AMD has set the core frequency at 1825 MHz. The GDDR6 RAM is set to run at a speed of 2000 MHz on this card. It features 5120 SPUs along with 320 Texture Address Units and 128 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3070 Ti should in theory be a little bit faster than the Radeon RX 6900 XT overall. (explain)
Texel RateThe Radeon RX 6900 XT should be much (approximately 93%) faster with regards to anisotropic filtering than the GeForce RTX 3070 Ti. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon RX 6900 XT is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!