Compare any two graphics cards:
GeForce GTX 560 Ti vs GeForce RTX 3060
IntroThe GeForce GTX 560 Ti uses a 40 nm design. nVidia has set the core frequency at 822 MHz. The GDDR5 memory works at a speed of 1002 MHz on this particular card. It features 384 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.Compare those specs to the GeForce RTX 3060, which has a GPU core clock speed of 1320 MHz, and (Unknown) MB of GDDR6 memory running at 1875 MHz through a 192-bit bus. It also features 3584 SPUs, 112 Texture Address Units, and 48 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthIn theory, the GeForce RTX 3060 should be 187% faster than the GeForce GTX 560 Ti overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce RTX 3060 will be a lot (approximately 181%) better at anisotropic filtering than the GeForce GTX 560 Ti. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce RTX 3060 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved over the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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