Compare any two graphics cards:
GeForce RTX 3060 Ti vs Radeon HD 5750 1GB
IntroThe GeForce RTX 3060 Ti makes use of a 8 nm design. nVidia has set the core frequency at 1410 MHz. The GDDR6 memory runs at a frequency of 1750 MHz on this particular model. It features 4864 SPUs as well as 152 Texture Address Units and 80 Rasterization Operator Units.Compare all that to the Radeon HD 5750 1GB, which has a clock frequency of 700 MHz and a GDDR5 memory speed of 1150 MHz. It also uses a 128-bit memory bus, and makes use of a 40 nm design. It is made up of 720(144x5) SPUs, 36 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 5750 1GB should theoretically be a small bit better than the GeForce RTX 3060 Ti in general. (explain)
Texel RateThe GeForce RTX 3060 Ti is quite a bit (approximately 750%) faster with regards to texture filtering than the Radeon HD 5750 1GB. (explain)
Pixel RateThe GeForce RTX 3060 Ti is quite a bit (more or less 907%) more effective at anti-aliasing than the Radeon HD 5750 1GB, and also able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in one second. It is calculated by multiplying the bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!