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GeForce 9800 GX2 vs GeForce RTX 3060 Ti

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 RAM is set to run at a frequency of 1000 MHz on this card. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.

Compare those specifications to the GeForce RTX 3060 Ti, which features clock speeds of 1410 MHz on the GPU, and 1750 MHz on the 8192 MB of GDDR6 RAM. It features 4864 SPUs along with 152 TAUs and 80 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
GeForce RTX 3060 Ti 200 Watts
Difference: 3 Watts (2%)

Memory Bandwidth

The GeForce 9800 GX2, in theory, should perform a bit faster than the GeForce RTX 3060 Ti in general. (explain)

GeForce 9800 GX2 128000 MB/sec
GeForce RTX 3060 Ti (Unknown) MB/sec
Difference: 128000 (-100%)

Texel Rate

The GeForce RTX 3060 Ti is a lot (more or less 179%) more effective at texture filtering than the GeForce 9800 GX2. (explain)

GeForce RTX 3060 Ti 214320 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 137520 (179%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce RTX 3060 Ti is a better choice, by far. (explain)

GeForce RTX 3060 Ti 112800 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 93600 (488%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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GeForce RTX 3060 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 GeForce RTX 3060 Ti
Manufacturer nVidia nVidia
Year Mar 2008 December 2020
Code Name G92 GA104 Ampere
Memory 512 MB (x2) 8192 MB
Core Speed 600 MHz (x2) 1410 MHz
Memory Speed 2000 MHz (x2) 3500 GB/s
Power (Max TDP) 197 watts 200 watts
Bandwidth 128000 MB/sec (Unknown) MB/sec
Texel Rate 76800 Mtexels/sec 214320 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 112800 Mpixels/sec
Unified Shaders 128 (x2) 4864
Texture Mapping Units 64 (x2) 152
Render Output Units 16 (x2) 80
Bus Type GDDR3 GDDR6
Bus Width 256-bit (x2) 256-bit
Fab Process 65 nm 8 nm
Transistors 754 million 17400 million
Bus PCIe x16 2.0 PCIe 4.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce RTX 3060 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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