Compare any two graphics cards:
Radeon HD 7870 vs Radeon RX 6800 XT
IntroThe Radeon HD 7870 comes with a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 1200 MHz. It also makes use of a 256-bit bus, and makes use of a 28 nm design. It is comprised of 1280 SPUs, 80 TAUs, and 32 ROPs.Compare all that to the Radeon RX 6800 XT, which has a clock frequency of 1825 MHz and a GDDR6 memory frequency of 2000 MHz. It also features a 256-bit memory bus, and makes use of a 7 nm design. It features 4608 SPUs, 288 TAUs, and 128 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 6800 XT should be quite a bit faster than the Radeon HD 7870 in general. (explain)
Texel RateThe Radeon RX 6800 XT will be quite a bit (more or less 557%) better at anisotropic filtering than the Radeon HD 7870. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 6800 XT is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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