Compare any two graphics cards:
VS

GeForce GTX 650 Ti 2GB vs Radeon RX 6800 XT

Intro

The GeForce GTX 650 Ti 2GB has a GPU clock speed of 928 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1350 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specifications to the Radeon RX 6800 XT, which has core clock speeds of 1825 MHz on the GPU, and 2000 MHz on the 16384 MB of GDDR6 memory. It features 4608 SPUs along with 288 TAUs and 128 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 Ti 2GB 110 Watts
Radeon RX 6800 XT 300 Watts
Difference: 190 Watts (173%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 6800 XT should be 507% faster than the GeForce GTX 650 Ti 2GB in general, because of its higher bandwidth. (explain)

Radeon RX 6800 XT 524288 MB/sec
GeForce GTX 650 Ti 2GB 86400 MB/sec
Difference: 437888 (507%)

Texel Rate

The Radeon RX 6800 XT should be quite a bit (about 785%) faster with regards to AF than the GeForce GTX 650 Ti 2GB. (explain)

Radeon RX 6800 XT 525600 Mtexels/sec
GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
Difference: 466208 (785%)

Pixel Rate

The Radeon RX 6800 XT is a lot (approximately 1473%) faster with regards to full screen anti-aliasing than the GeForce GTX 650 Ti 2GB, and also should be capable of handling higher resolutions without slowing down too much. (explain)

Radeon RX 6800 XT 233600 Mpixels/sec
GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Difference: 218752 (1473%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon RX 6800 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Ti 2GB Radeon RX 6800 XT
Manufacturer nVidia AMD
Year October 2012 November 2020
Code Name GK106 Navi 21
Memory 2048 MB 16384 MB
Core Speed 928 MHz 1825 MHz
Memory Speed 5400 MHz 4000 GB/s
Power (Max TDP) 110 watts 300 watts
Bandwidth 86400 MB/sec 524288 MB/sec
Texel Rate 59392 Mtexels/sec 525600 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 233600 Mpixels/sec
Unified Shaders 768 4608
Texture Mapping Units 64 288
Render Output Units 16 128
Bus Type GDDR5 GDDR6
Bus Width 128-bit 256-bit
Fab Process 28 nm 7 nm
Transistors 2540 million 26800 million
Bus PCIe 3.0 x16 PCIe 4.0 x16
DirectX Version DirectX 11.0 DirectX 12
OpenGL Version OpenGL 4.3 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon RX 6800 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield