Compare any two graphics cards:
Radeon RX 480 4GB vs Radeon RX 6800 XT
IntroThe Radeon RX 480 4GB has a clock frequency of 1120 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 256-bit memory bus, and makes use of a 14 nm design. It is made up of 2304 SPUs, 144 Texture Address Units, and 32 ROPs.Compare all of that to the Radeon RX 6800 XT, which features a clock speed of 1825 MHz and a GDDR6 memory frequency of 2000 MHz. It also uses a 256-bit memory bus, and makes use of a 7 nm design. It is comprised of 4608 SPUs, 288 Texture Address Units, and 128 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon RX 6800 XT should in theory be quite a bit superior to the Radeon RX 480 4GB in general. (explain)
Texel RateThe Radeon RX 6800 XT will be quite a bit (more or less 226%) more effective at AF than the Radeon RX 480 4GB. (explain)
Pixel RateIf running with a high resolution is important to you, then the Radeon RX 6800 XT is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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