Compare any two graphics cards:
GeForce GTX 650 Ti 2GB vs Radeon RX 6800
IntroThe GeForce GTX 650 Ti 2GB uses a 28 nm design. nVidia has clocked the core speed at 928 MHz. The GDDR5 RAM is set to run at a speed of 1350 MHz on this specific model. It features 768 SPUs along with 64 TAUs and 16 ROPs.Compare those specs to the Radeon RX 6800, which makes use of a 7 nm design. AMD has set the core frequency at 1700 MHz. The GDDR6 RAM runs at a frequency of 2000 MHz on this specific model. It features 3840 SPUs along with 240 TAUs and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 6800 will be 507% quicker than the GeForce GTX 650 Ti 2GB in general, because of its greater data rate. (explain)
Texel RateThe Radeon RX 6800 is a lot (more or less 587%) faster with regards to AF than the GeForce GTX 650 Ti 2GB. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon RX 6800 is superior to the GeForce GTX 650 Ti 2GB, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transferred across the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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