Compare any two graphics cards:
GeForce GTX 780 Ti vs Radeon RX 6800
IntroThe GeForce GTX 780 Ti uses a 28 nm design. nVidia has set the core speed at 875 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this specific card. It features 2880 SPUs as well as 240 Texture Address Units and 48 ROPs.Compare all that to the Radeon RX 6800, which makes use of a 7 nm design. AMD has clocked the core speed at 1700 MHz. The GDDR6 RAM runs at a frequency of 2000 MHz on this card. It features 3840 SPUs along with 240 Texture Address Units and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthThe Radeon RX 6800, in theory, should be quite a bit faster than the GeForce GTX 780 Ti in general. (explain)
Texel RateThe Radeon RX 6800 will be a lot (about 94%) faster with regards to texture filtering than the GeForce GTX 780 Ti. (explain)
Pixel RateThe Radeon RX 6800 is quite a bit (approximately 289%) better at FSAA than the GeForce GTX 780 Ti, and also able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. The number is calculated by multiplying the bus width by its memory clock speed. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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