Compare any two graphics cards:
GeForce RTX 3090 vs Nvidia Titan Xp
IntroThe GeForce RTX 3090 uses a 8 nm design. nVidia has set the core speed at 1395 MHz. The GDDR6X memory works at a frequency of 1219 MHz on this specific model. It features 10496 SPUs as well as 328 Texture Address Units and 112 ROPs.Compare those specs to the Nvidia Titan Xp, which features a clock speed of 1582 MHz and a GDDR5X memory frequency of 1426 MHz. It also makes use of a 384-bit memory bus, and uses a 16 nm design. It is made up of 3840 SPUs, 240 TAUs, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce RTX 3090 should perform much faster than the Nvidia Titan Xp overall. (explain)
Texel RateThe GeForce RTX 3090 should be quite a bit (about 21%) better at texture filtering than the Nvidia Titan Xp. (explain)
Pixel RateThe GeForce RTX 3090 will be a small bit (approximately 3%) better at FSAA than the Nvidia Titan Xp, and also should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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