Compare any two graphics cards:
GeForce RTX 3080 vs GeForce RTX 3090
IntroThe GeForce RTX 3080 has a clock frequency of 1440 MHz and a GDDR6X memory frequency of 1188 MHz. It also features a 320-bit memory bus, and makes use of a 8 nm design. It is made up of 8704 SPUs, 272 TAUs, and 96 ROPs.Compare those specifications to the GeForce RTX 3090, which has a clock frequency of 1395 MHz and a GDDR6X memory frequency of 1219 MHz. It also uses a 384-bit bus, and makes use of a 8 nm design. It features 10496 SPUs, 328 Texture Address Units, and 112 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 3090 is 23% quicker than the GeForce RTX 3080 overall, because of its higher bandwidth. (explain)
Texel RateThe GeForce RTX 3090 should be a small bit (about 17%) more effective at AF than the GeForce RTX 3080. (explain)
Pixel RateThe GeForce RTX 3090 will be a bit (approximately 13%) better at anti-aliasing than the GeForce RTX 3080, and also should be able to handle higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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