Compare any two graphics cards:
GeForce GT 315 vs GeForce RTX 3080
IntroThe GeForce GT 315 features a GPU clock speed of 625 MHz, and the 512 MB of DDR3 memory runs at 790 MHz through a 128-bit bus. It also features 48 Stream Processors, 16 Texture Address Units, and 8 Raster Operation Units.Compare those specs to the GeForce RTX 3080, which has GPU clock speed of 1440 MHz, and 10240 MB of GDDR6X memory running at 1188 MHz through a 320-bit bus. It also is comprised of 8704 Stream Processors, 272 Texture Address Units, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3080 should perform much faster than the GeForce GT 315 in general. (explain)
Texel RateThe GeForce RTX 3080 should be much (more or less 3817%) faster with regards to anisotropic filtering than the GeForce GT 315. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce RTX 3080 is superior to the GeForce GT 315, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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