Compare any two graphics cards:
VS

GeForce 9800 GX2 vs GeForce RTX 3080

Intro

The GeForce 9800 GX2 features a GPU core clock speed of 600 MHz, and the 512 MB of GDDR3 memory runs at 1000 MHz through a 256-bit bus. It also features 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the GeForce RTX 3080, which features GPU core speed of 1440 MHz, and 10240 MB of GDDR6X memory set to run at 1188 MHz through a 320-bit bus. It also features 8704 SPUs, 272 TAUs, and 96 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 9800 GX2 197 Watts
GeForce RTX 3080 320 Watts
Difference: 123 Watts (62%)

Memory Bandwidth

The GeForce RTX 3080 should in theory perform much faster than the GeForce 9800 GX2 overall. (explain)

GeForce RTX 3080 778547 MB/sec
GeForce 9800 GX2 128000 MB/sec
Difference: 650547 (508%)

Texel Rate

The GeForce RTX 3080 will be much (about 410%) faster with regards to AF than the GeForce 9800 GX2. (explain)

GeForce RTX 3080 391680 Mtexels/sec
GeForce 9800 GX2 76800 Mtexels/sec
Difference: 314880 (410%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce RTX 3080 is superior to the GeForce 9800 GX2, and very much so. (explain)

GeForce RTX 3080 138240 Mpixels/sec
GeForce 9800 GX2 19200 Mpixels/sec
Difference: 119040 (620%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce RTX 3080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9800 GX2 GeForce RTX 3080
Manufacturer nVidia nVidia
Year Mar 2008 September 2020
Code Name G92 Ampere GA102-200-KD-A1
Memory 512 MB (x2) 10240 MB
Core Speed 600 MHz (x2) 1440 MHz
Memory Speed 2000 MHz (x2) 2376 GB/s
Power (Max TDP) 197 watts 320 watts
Bandwidth 128000 MB/sec 778547 MB/sec
Texel Rate 76800 Mtexels/sec 391680 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 138240 Mpixels/sec
Unified Shaders 128 (x2) 8704
Texture Mapping Units 64 (x2) 272
Render Output Units 16 (x2) 96
Bus Type GDDR3 GDDR6X
Bus Width 256-bit (x2) 320-bit
Fab Process 65 nm 8 nm
Transistors 754 million 28300 million
Bus PCIe x16 2.0 PCIe 4.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 9800 GX2

Amazon.com

Check prices at:

GeForce RTX 3080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield