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GeForce GTX 295 vs GeForce RTX 3080

Intro

The GeForce GTX 295 features core speeds of 576 MHz on the GPU, and 999 MHz on the 896 MB of GDDR3 RAM. It features 240 SPUs as well as 80 Texture Address Units and 28 Rasterization Operator Units.

Compare those specifications to the GeForce RTX 3080, which has core speeds of 1440 MHz on the GPU, and 1188 MHz on the 10240 MB of GDDR6X memory. It features 8704 SPUs as well as 272 TAUs and 96 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 295 289 Watts
GeForce RTX 3080 320 Watts
Difference: 31 Watts (11%)

Memory Bandwidth

Performance-wise, the GeForce RTX 3080 should theoretically be a lot better than the GeForce GTX 295 in general. (explain)

GeForce RTX 3080 778547 MB/sec
GeForce GTX 295 223776 MB/sec
Difference: 554771 (248%)

Texel Rate

The GeForce RTX 3080 is quite a bit (approximately 325%) better at anisotropic filtering than the GeForce GTX 295. (explain)

GeForce RTX 3080 391680 Mtexels/sec
GeForce GTX 295 92160 Mtexels/sec
Difference: 299520 (325%)

Pixel Rate

The GeForce RTX 3080 should be a lot (about 329%) more effective at FSAA than the GeForce GTX 295, and should be able to handle higher screen resolutions better. (explain)

GeForce RTX 3080 138240 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 105984 (329%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce RTX 3080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce RTX 3080
Manufacturer nVidia nVidia
Year January 8, 2009 September 2020
Code Name G200b Ampere GA102-200-KD-A1
Memory 896 MB (x2) 10240 MB
Core Speed 576 MHz (x2) 1440 MHz
Memory Speed 1998 MHz (x2) 2376 GB/s
Power (Max TDP) 289 watts 320 watts
Bandwidth 223776 MB/sec 778547 MB/sec
Texel Rate 92160 Mtexels/sec 391680 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 138240 Mpixels/sec
Unified Shaders 240 (x2) 8704
Texture Mapping Units 80 (x2) 272
Render Output Units 28 (x2) 96
Bus Type GDDR3 GDDR6X
Bus Width 448-bit (x2) 320-bit
Fab Process 55 nm 8 nm
Transistors 1400 million 28300 million
Bus PCIe x16 2.0 PCIe 4.0 x16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.1 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce RTX 3080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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