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GeForce RTX 3080 vs Radeon HD 4850 X2 512MB

Intro

The GeForce RTX 3080 comes with clock speeds of 1440 MHz on the GPU, and 1188 MHz on the 10240 MB of GDDR6X RAM. It features 8704 SPUs along with 272 Texture Address Units and 96 ROPs.

Compare that to the Radeon HD 4850 X2 512MB, which has core clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4850 X2 512MB 250 Watts
GeForce RTX 3080 320 Watts
Difference: 70 Watts (28%)

Memory Bandwidth

The GeForce RTX 3080 should theoretically perform much faster than the Radeon HD 4850 X2 512MB in general. (explain)

GeForce RTX 3080 778547 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 651443 (513%)

Texel Rate

The GeForce RTX 3080 is a lot (approximately 683%) better at AF than the Radeon HD 4850 X2 512MB. (explain)

GeForce RTX 3080 391680 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 341680 (683%)

Pixel Rate

The GeForce RTX 3080 should be much (approximately 591%) more effective at AA than the Radeon HD 4850 X2 512MB, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce RTX 3080 138240 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 118240 (591%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3080

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3080 Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year September 2020 Nov 7, 2008
Code Name Ampere GA102-200-KD-A1 R700
Memory 10240 MB 512 MB (x2)
Core Speed 1440 MHz 625 MHz (x2)
Memory Speed 1188 GB/s 993 MHz (x2)
Power (Max TDP) 320 watts 250 watts
Bandwidth 778547 MB/sec 127104 MB/sec
Texel Rate 391680 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 138240 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 8704 800(160x5) (x2)
Texture Mapping Units 272 40 (x2)
Render Output Units 96 16 (x2)
Bus Type GDDR6X GDDR3
Bus Width 320-bit 256-bit (x2)
Fab Process 8 nm 55 nm
Transistors 28300 million 956 million
Bus PCIe 4.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce RTX 3080

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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