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GeForce RTX 3080 vs Radeon HD 4870 X2

Intro

The GeForce RTX 3080 comes with core speeds of 1440 MHz on the GPU, and 1188 MHz on the 10240 MB of GDDR6X RAM. It features 8704 SPUs along with 272 TAUs and 96 ROPs.

Compare those specs to the Radeon HD 4870 X2, which comes with core clock speeds of 750 MHz on the GPU, and 900 MHz on the 1024 MB of GDDR5 memory. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3080 320 Watts
Radeon HD 4870 X2 350 Watts
Difference: 30 Watts (9%)

Memory Bandwidth

The GeForce RTX 3080 should in theory be a lot faster than the Radeon HD 4870 X2 in general. (explain)

GeForce RTX 3080 778547 MB/sec
Radeon HD 4870 X2 230400 MB/sec
Difference: 548147 (238%)

Texel Rate

The GeForce RTX 3080 should be much (approximately 553%) more effective at AF than the Radeon HD 4870 X2. (explain)

GeForce RTX 3080 391680 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 331680 (553%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce RTX 3080 is the winner, and very much so. (explain)

GeForce RTX 3080 138240 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 114240 (476%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce RTX 3080

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce RTX 3080 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year September 2020 Aug 12, 2008
Code Name Ampere GA102-200-KD-A1 R700
Memory 10240 MB 1024 MB (x2)
Core Speed 1440 MHz 750 MHz (x2)
Memory Speed 1188 GB/s 3600 MHz (x2)
Power (Max TDP) 320 watts 350 watts
Bandwidth 778547 MB/sec 230400 MB/sec
Texel Rate 391680 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 138240 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 8704 800(160x5) (x2)
Texture Mapping Units 272 40 (x2)
Render Output Units 96 16 (x2)
Bus Type GDDR6X GDDR5
Bus Width 320-bit 256-bit (x2)
Fab Process 8 nm 55 nm
Transistors 28300 million 956 million
Bus PCIe 4.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12 DirectX 10.1
OpenGL Version OpenGL 4.6 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce RTX 3080

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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