Compare any two graphics cards:
GeForce RTX 3080 vs Radeon HD 6750
IntroThe GeForce RTX 3080 makes use of a 8 nm design. nVidia has clocked the core speed at 1440 MHz. The GDDR6X RAM runs at a speed of 1188 MHz on this model. It features 8704 SPUs along with 272 Texture Address Units and 96 Rasterization Operator Units.Compare those specs to the Radeon HD 6750, which has a GPU core clock speed of 725 MHz, and 512 MB of GDDR5 memory set to run at 1000 MHz through a 128-bit bus. It also features 720 Stream Processors, 36 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 3080 should theoretically be a lot superior to the Radeon HD 6750 in general. (explain)
Texel RateThe GeForce RTX 3080 should be a lot (more or less 1401%) better at AF than the Radeon HD 6750. (explain)
Pixel RateThe GeForce RTX 3080 will be much (more or less 1092%) more effective at full screen anti-aliasing than the Radeon HD 6750, and will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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