Compare any two graphics cards:
GeForce GTX 460 SE vs GeForce RTX 3080
IntroThe GeForce GTX 460 SE has a GPU core clock speed of 650 MHz, and the 1024 MB of GDDR5 memory runs at 850 MHz through a 256-bit bus. It also is made up of 288 SPUs, 48 TAUs, and 32 ROPs.Compare all of that to the GeForce RTX 3080, which has a core clock frequency of 1440 MHz and a GDDR6X memory speed of 1188 MHz. It also makes use of a 320-bit memory bus, and uses a 8 nm design. It is comprised of 8704 SPUs, 272 Texture Address Units, and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce RTX 3080 should theoretically be much better than the GeForce GTX 460 SE overall. (explain)
Texel RateThe GeForce RTX 3080 is a lot (more or less 1155%) better at texture filtering than the GeForce GTX 460 SE. (explain)
Pixel RateThe GeForce RTX 3080 should be quite a bit (about 565%) more effective at AA than the GeForce GTX 460 SE, and will be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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