Compare any two graphics cards:
GeForce GTX 465 vs GeForce RTX 3080
IntroThe GeForce GTX 465 features a core clock speed of 607 MHz and a GDDR5 memory speed of 802 MHz. It also features a 256-bit bus, and uses a 40 nm design. It features 352 SPUs, 44 Texture Address Units, and 32 ROPs.Compare those specs to the GeForce RTX 3080, which uses a 8 nm design. nVidia has clocked the core speed at 1440 MHz. The GDDR6X memory works at a speed of 1188 MHz on this model. It features 8704 SPUs along with 272 Texture Address Units and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 3080 should in theory perform much faster than the GeForce GTX 465 in general. (explain)
Texel RateThe GeForce RTX 3080 should be quite a bit (approximately 1367%) better at texture filtering than the GeForce GTX 465. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce RTX 3080 is superior to the GeForce GTX 465, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transported past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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