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GeForce GTX 590 vs GeForce RTX 3080

Intro

The GeForce GTX 590 comes with a GPU core speed of 607 MHz, and the 1536 MB of GDDR5 memory runs at 855 MHz through a 384-bit bus. It also is comprised of 512 Stream Processors, 64 TAUs, and 48 ROPs.

Compare that to the GeForce RTX 3080, which uses a 8 nm design. nVidia has set the core speed at 1440 MHz. The GDDR6X memory runs at a speed of 1188 MHz on this model. It features 8704 SPUs along with 272 Texture Address Units and 96 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce RTX 3080 320 Watts
GeForce GTX 590 365 Watts
Difference: 45 Watts (14%)

Memory Bandwidth

The GeForce RTX 3080 should in theory be much faster than the GeForce GTX 590 in general. (explain)

GeForce RTX 3080 778547 MB/sec
GeForce GTX 590 328320 MB/sec
Difference: 450227 (137%)

Texel Rate

The GeForce RTX 3080 should be a lot (about 404%) faster with regards to texture filtering than the GeForce GTX 590. (explain)

GeForce RTX 3080 391680 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 313984 (404%)

Pixel Rate

The GeForce RTX 3080 will be much (approximately 137%) more effective at AA than the GeForce GTX 590, and should be able to handle higher screen resolutions better. (explain)

GeForce RTX 3080 138240 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 79968 (137%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

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GeForce RTX 3080

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 GeForce RTX 3080
Manufacturer nVidia nVidia
Year March 2011 September 2020
Code Name GF110 Ampere GA102-200-KD-A1
Memory 1536 MB (x2) 10240 MB
Core Speed 607 MHz (x2) 1440 MHz
Memory Speed 3420 MHz (x2) 2376 GB/s
Power (Max TDP) 365 watts 320 watts
Bandwidth 328320 MB/sec 778547 MB/sec
Texel Rate 77696 Mtexels/sec 391680 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 138240 Mpixels/sec
Unified Shaders 512 (x2) 8704
Texture Mapping Units 64 (x2) 272
Render Output Units 48 (x2) 96
Bus Type GDDR5 GDDR6X
Bus Width 384-bit (x2) 320-bit
Fab Process 40 nm 8 nm
Transistors 3000 million 28300 million
Bus PCIe 2.0 x16 PCIe 4.0 x16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported across the external memory interface in one second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 590

Amazon.com

Check prices at:

GeForce RTX 3080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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