Compare any two graphics cards:
GeForce RTX 2060 vs GeForce RTX 3080
IntroThe GeForce RTX 2060 comes with a GPU clock speed of 1365 MHz, and the 6144 MB of GDDR6 RAM runs at 1750 MHz through a 192-bit bus. It also is made up of 1920 SPUs, 120 TAUs, and 48 ROPs.Compare all that to the GeForce RTX 3080, which has clock speeds of 1440 MHz on the GPU, and 1188 MHz on the 10240 MB of GDDR6X RAM. It features 8704 SPUs as well as 272 Texture Address Units and 96 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3080 should perform a lot faster than the GeForce RTX 2060 in general. (explain)
Texel RateThe GeForce RTX 3080 is a lot (more or less 139%) faster with regards to AF than the GeForce RTX 2060. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce RTX 3080 is superior to the GeForce RTX 2060, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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