Compare any two graphics cards:
GeForce RTX 3080 vs Radeon RX 5700
IntroThe GeForce RTX 3080 comes with clock speeds of 1440 MHz on the GPU, and 1188 MHz on the 10240 MB of GDDR6X memory. It features 8704 SPUs along with 272 Texture Address Units and 96 Rasterization Operator Units.Compare that to the Radeon RX 5700, which comes with a clock speed of 1465 MHz and a GDDR6 memory speed of 1750 MHz. It also features a 256-bit memory bus, and makes use of a 7 nm design. It is made up of 2304 SPUs, 144 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce RTX 3080 should perform quite a bit faster than the Radeon RX 5700 in general. (explain)
Texel RateThe GeForce RTX 3080 is a lot (more or less 86%) more effective at texture filtering than the Radeon RX 5700. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce RTX 3080 is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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