Compare any two graphics cards:
GeForce RTX 3080 vs Radeon RX 5600 XT
IntroThe GeForce RTX 3080 uses a 8 nm design. nVidia has clocked the core speed at 1440 MHz. The GDDR6X RAM works at a frequency of 1188 MHz on this specific model. It features 8704 SPUs as well as 272 TAUs and 96 Rasterization Operator Units.Compare all that to the Radeon RX 5600 XT, which comes with a core clock speed of 1375 MHz and a GDDR6 memory frequency of 1500 MHz. It also makes use of a 192-bit memory bus, and makes use of a 7 nm design. It is comprised of 2304 SPUs, 144 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce RTX 3080 is 126% faster than the Radeon RX 5600 XT overall, because of its greater bandwidth. (explain)
Texel RateThe GeForce RTX 3080 will be much (about 98%) better at AF than the Radeon RX 5600 XT. (explain)
Pixel RateThe GeForce RTX 3080 should be much (approximately 57%) faster with regards to full screen anti-aliasing than the Radeon RX 5600 XT, and also capable of handling higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved past the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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