Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs GeForce RTX 2080 SUPER
IntroThe GeForce 8600 GT 1GB GDDR3 uses a 80 nm design. nVidia has set the core speed at 540 MHz. The GDDR3 RAM is set to run at a speed of 700 MHz on this model. It features 32 SPUs as well as 16 Texture Address Units and 8 ROPs.Compare those specs to the GeForce RTX 2080 SUPER, which uses a 12 nm design. nVidia has set the core speed at 1650 MHz. The GDDR6 RAM works at a speed of 1937 MHz on this specific model. It features 3072 SPUs as well as 192 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2080 SUPER should perform a lot faster than the GeForce 8600 GT 1GB GDDR3 in general. (explain)
Texel RateThe GeForce RTX 2080 SUPER is much (approximately 3567%) faster with regards to AF than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce RTX 2080 SUPER is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported over the external memory interface within a second. The number is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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