Compare any two graphics cards:
GeForce GT 420 vs GeForce RTX 2080 SUPER
IntroThe GeForce GT 420 uses a 40 nm design. nVidia has clocked the core speed at 700 MHz. The GDDR3 RAM runs at a frequency of 900 MHz on this particular card. It features 48 SPUs as well as 8 Texture Address Units and 4 Rasterization Operator Units.Compare that to the GeForce RTX 2080 SUPER, which makes use of a 12 nm design. nVidia has set the core frequency at 1650 MHz. The GDDR6 RAM is set to run at a speed of 1937 MHz on this model. It features 3072 SPUs along with 192 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce RTX 2080 SUPER should theoretically be a lot better than the GeForce GT 420 in general. (explain)
Texel RateThe GeForce RTX 2080 SUPER will be much (more or less 5557%) better at texture filtering than the GeForce GT 420. (explain)
Pixel RateThe GeForce RTX 2080 SUPER will be a lot (about 3671%) better at FSAA than the GeForce GT 420, and also able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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