Compare any two graphics cards:
GeForce GT 440 1.5GB vs GeForce RTX 2080 SUPER
IntroThe GeForce GT 440 1.5GB makes use of a 40 nm design. nVidia has set the core frequency at 594 MHz. The GDDR3 memory is set to run at a speed of 900 MHz on this card. It features 144 SPUs along with 24 Texture Address Units and 24 ROPs.Compare that to the GeForce RTX 2080 SUPER, which has a clock frequency of 1650 MHz and a GDDR6 memory frequency of 1937 MHz. It also features a 256-bit memory bus, and uses a 12 nm design. It is comprised of 3072 SPUs, 192 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2080 SUPER, in theory, should perform much faster than the GeForce GT 440 1.5GB overall. (explain)
Texel RateThe GeForce RTX 2080 SUPER should be quite a bit (about 2122%) better at texture filtering than the GeForce GT 440 1.5GB. (explain)
Pixel RateThe GeForce RTX 2080 SUPER is quite a bit (approximately 641%) better at AA than the GeForce GT 440 1.5GB, and capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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