Compare any two graphics cards:
GeForce GTX 480 vs GeForce RTX 2080 SUPER
IntroThe GeForce GTX 480 comes with a clock speed of 700 MHz and a GDDR5 memory frequency of 924 MHz. It also makes use of a 384-bit bus, and makes use of a 40 nm design. It is comprised of 480 SPUs, 60 TAUs, and 48 Raster Operation Units.Compare all that to the GeForce RTX 2080 SUPER, which features a clock speed of 1650 MHz and a GDDR6 memory frequency of 1937 MHz. It also makes use of a 256-bit memory bus, and makes use of a 12 nm design. It is made up of 3072 SPUs, 192 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthTheoretically, the GeForce RTX 2080 SUPER should perform quite a bit faster than the GeForce GTX 480 overall. (explain)
Texel RateThe GeForce RTX 2080 SUPER is much (about 654%) better at anisotropic filtering than the GeForce GTX 480. (explain)
Pixel RateIf running with a high resolution is important to you, then the GeForce RTX 2080 SUPER is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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