Compare any two graphics cards:
GeForce GTX 560 Ti vs GeForce RTX 2080 SUPER
IntroThe GeForce GTX 560 Ti features a GPU core speed of 822 MHz, and the 1024 MB of GDDR5 RAM runs at 1002 MHz through a 256-bit bus. It also is made up of 384 SPUs, 64 Texture Address Units, and 32 Raster Operation Units.Compare all of that to the GeForce RTX 2080 SUPER, which comes with a core clock speed of 1650 MHz and a GDDR6 memory speed of 1937 MHz. It also uses a 256-bit bus, and uses a 12 nm design. It features 3072 SPUs, 192 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce RTX 2080 SUPER, in theory, should perform a lot faster than the GeForce GTX 560 Ti in general. (explain)
Texel RateThe GeForce RTX 2080 SUPER should be quite a bit (approximately 502%) better at AF than the GeForce GTX 560 Ti. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce RTX 2080 SUPER is superior to the GeForce GTX 560 Ti, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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