Compare any two graphics cards:
GeForce RTX 2080 SUPER vs Radeon RX 5600
IntroThe GeForce RTX 2080 SUPER comes with a clock frequency of 1650 MHz and a GDDR6 memory frequency of 1937 MHz. It also makes use of a 256-bit memory bus, and uses a 12 nm design. It features 3072 SPUs, 192 Texture Address Units, and 64 ROPs.Compare that to the Radeon RX 5600, which has GPU clock speed of 1375 MHz, and 6144 MB of GDDR6 memory running at 1500 MHz through a 192-bit bus. It also is made up of 2048 Stream Processors, 128 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce RTX 2080 SUPER should be 72% quicker than the Radeon RX 5600 in general, due to its greater data rate. (explain)
Texel RateThe GeForce RTX 2080 SUPER will be much (about 80%) more effective at AF than the Radeon RX 5600. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce RTX 2080 SUPER is the winner, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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