Compare any two graphics cards:
Radeon HD 4350 vs Radeon RX 5500 XT
IntroThe Radeon HD 4350 features core clock speeds of 575 MHz on the GPU, and 500 MHz on the 512 MB of DDR2 RAM. It features 80(16x5) SPUs along with 8 TAUs and 4 ROPs.Compare those specs to the Radeon RX 5500 XT, which has GPU clock speed of 1717 MHz, and 8192 MB of GDDR6 RAM running at 1750 MHz through a 128-bit bus. It also is comprised of 1408 SPUs, 88 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 5500 XT should perform quite a bit faster than the Radeon HD 4350 in general. (explain)
Texel RateThe Radeon RX 5500 XT should be much (more or less 3185%) more effective at anisotropic filtering than the Radeon HD 4350. (explain)
Pixel RateThe Radeon RX 5500 XT should be quite a bit (about 2289%) more effective at AA than the Radeon HD 4350, and will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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