Compare any two graphics cards:
GeForce GT 430 (OEM) vs Radeon RX 5500 XT
IntroThe GeForce GT 430 (OEM) uses a 40 nm design. nVidia has set the core speed at 700 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this card. It features 96 SPUs as well as 16 TAUs and 4 Rasterization Operator Units.Compare all of that to the Radeon RX 5500 XT, which has a GPU core clock speed of 1717 MHz, and 8192 MB of GDDR6 RAM set to run at 1750 MHz through a 128-bit bus. It also is comprised of 1408 SPUs, 88 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 5500 XT should theoretically perform much faster than the GeForce GT 430 (OEM) in general. (explain)
Texel RateThe Radeon RX 5500 XT will be much (about 1249%) better at texture filtering than the GeForce GT 430 (OEM). (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon RX 5500 XT is a better choice, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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