Compare any two graphics cards:
Radeon R9 290 vs Radeon RX 5500 XT
IntroThe Radeon R9 290 has a GPU core speed of 800 MHz, and the 4096 MB of GDDR5 RAM is set to run at 1250 MHz through a 512-bit bus. It also is comprised of 2560 SPUs, 160 TAUs, and 64 Raster Operation Units.Compare that to the Radeon RX 5500 XT, which uses a 7 nm design. AMD has set the core frequency at 1717 MHz. The GDDR6 RAM is set to run at a frequency of 1750 MHz on this specific model. It features 1408 SPUs as well as 88 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon R9 290 should in theory perform much faster than the Radeon RX 5500 XT overall. (explain)
Texel RateThe Radeon RX 5500 XT is just a bit (approximately 18%) more effective at AF than the Radeon R9 290. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 5500 XT is the winner, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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