Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 320MB vs Radeon RX 5500

Intro

The GeForce 8800 GTS (G80) 320MB makes use of a 90 nm design. nVidia has set the core frequency at 513 MHz. The GDDR3 memory runs at a frequency of 792 MHz on this particular card. It features 96 SPUs along with 48 TAUs and 20 ROPs.

Compare those specs to the Radeon RX 5500, which makes use of a 7 nm design. AMD has set the core frequency at 1670 MHz. The GDDR6 RAM works at a frequency of 1750 MHz on this specific model. It features 1408 SPUs along with 88 Texture Address Units and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GTS (G80) 320MB 143 Watts
Radeon RX 5500 150 Watts
Difference: 7 Watts (5%)

Memory Bandwidth

As far as performance goes, the Radeon RX 5500 should theoretically be a lot superior to the GeForce 8800 GTS (G80) 320MB in general. (explain)

Radeon RX 5500 229376 MB/sec
GeForce 8800 GTS (G80) 320MB 63360 MB/sec
Difference: 166016 (262%)

Texel Rate

The Radeon RX 5500 will be quite a bit (approximately 497%) faster with regards to anisotropic filtering than the GeForce 8800 GTS (G80) 320MB. (explain)

Radeon RX 5500 146960 Mtexels/sec
GeForce 8800 GTS (G80) 320MB 24624 Mtexels/sec
Difference: 122336 (497%)

Pixel Rate

The Radeon RX 5500 should be quite a bit (about 421%) better at full screen anti-aliasing than the GeForce 8800 GTS (G80) 320MB, and able to handle higher resolutions better. (explain)

Radeon RX 5500 53440 Mpixels/sec
GeForce 8800 GTS (G80) 320MB 10260 Mpixels/sec
Difference: 43180 (421%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Radeon RX 5500

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 320MB Radeon RX 5500
Manufacturer nVidia AMD
Year Feb 2007 October 2019
Code Name G80 Navi 14 XT
Memory 320 MB 4096 MB
Core Speed 513 MHz 1670 MHz
Memory Speed 1584 MHz 3500 GB/s
Power (Max TDP) 143 watts 150 watts
Bandwidth 63360 MB/sec 229376 MB/sec
Texel Rate 24624 Mtexels/sec 146960 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 53440 Mpixels/sec
Unified Shaders 96 1408
Texture Mapping Units 48 88
Render Output Units 20 32
Bus Type GDDR3 GDDR6
Bus Width 320-bit 128-bit
Fab Process 90 nm 7 nm
Transistors 681 million 6400 million
Bus PCIe x16 PCIe 4.0 ×16
DirectX Version DirectX 10 DirectX 12
OpenGL Version OpenGL 3.0 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the bus width by its memory speed. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 320MB

Amazon.com

Check prices at:

Radeon RX 5500

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield