Compare any two graphics cards:
Radeon HD 4550 512MB vs Radeon RX 5500
IntroThe Radeon HD 4550 512MB comes with a core clock frequency of 600 MHz and a GDDR3 memory frequency of 800 MHz. It also uses a 64-bit bus, and makes use of a 55 nm design. It is made up of 80(16x5) SPUs, 8 Texture Address Units, and 4 ROPs.Compare all that to the Radeon RX 5500, which features GPU clock speed of 1670 MHz, and 4096 MB of GDDR6 RAM running at 1750 MHz through a 128-bit bus. It also is comprised of 1408 Stream Processors, 88 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 5500 should be a lot faster than the Radeon HD 4550 512MB in general. (explain)
Texel RateThe Radeon RX 5500 is much (about 2962%) faster with regards to texture filtering than the Radeon HD 4550 512MB. (explain)
Pixel RateThe Radeon RX 5500 should be much (more or less 2127%) better at AA than the Radeon HD 4550 512MB, and also will be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!