Compare any two graphics cards:
GeForce 8600 GT 1GB DDR2 vs Radeon RX 5600 XT
IntroThe GeForce 8600 GT 1GB DDR2 features a GPU core speed of 540 MHz, and the 1024 MB of DDR2 memory runs at 400 MHz through a 128-bit bus. It also features 32 SPUs, 16 TAUs, and 8 ROPs.Compare those specs to the Radeon RX 5600 XT, which features a GPU core clock speed of 1375 MHz, and 6144 MB of GDDR6 RAM set to run at 1500 MHz through a 192-bit bus. It also features 2304 Stream Processors, 144 Texture Address Units, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5600 XT should be a lot faster than the GeForce 8600 GT 1GB DDR2 overall. (explain)
Texel RateThe Radeon RX 5600 XT should be a lot (about 2192%) better at texture filtering than the GeForce 8600 GT 1GB DDR2. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Radeon RX 5600 XT is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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