Compare any two graphics cards:
GeForce 8600 GT 512MB GDDR3 vs Radeon RX 5600 XT
IntroThe GeForce 8600 GT 512MB GDDR3 makes use of a 80 nm design. nVidia has set the core frequency at 540 MHz. The GDDR3 RAM works at a speed of 700 MHz on this specific model. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare all that to the Radeon RX 5600 XT, which makes use of a 7 nm design. AMD has clocked the core frequency at 1375 MHz. The GDDR6 RAM is set to run at a speed of 1500 MHz on this model. It features 2304 SPUs along with 144 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 5600 XT is 1436% faster than the GeForce 8600 GT 512MB GDDR3 in general, due to its greater data rate. (explain)
Texel RateThe Radeon RX 5600 XT is much (more or less 2192%) better at anisotropic filtering than the GeForce 8600 GT 512MB GDDR3. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 5600 XT is superior to the GeForce 8600 GT 512MB GDDR3, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved across the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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