Compare any two graphics cards:
GeForce 840M vs Radeon RX 5600 XT
IntroThe GeForce 840M has a GPU core speed of 1029 MHz, and the 2048 MB of DDR3 memory is set to run at 1000 MHz through a 64-bit bus. It also is comprised of 384 Stream Processors, 24 Texture Address Units, and 8 Raster Operation Units.Compare those specifications to the Radeon RX 5600 XT, which makes use of a 7 nm design. AMD has set the core speed at 1375 MHz. The GDDR6 RAM works at a frequency of 1500 MHz on this particular card. It features 2304 SPUs as well as 144 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 5600 XT should theoretically be quite a bit better than the GeForce 840M overall. (explain)
Texel RateThe Radeon RX 5600 XT is much (about 702%) better at texture filtering than the GeForce 840M. (explain)
Pixel RateThe Radeon RX 5600 XT is much (about 969%) faster with regards to FSAA than the GeForce 840M, and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transferred over the external memory interface in a second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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