Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs Radeon RX 5600
IntroThe GeForce 8600 GT 1GB GDDR3 uses a 80 nm design. nVidia has clocked the core speed at 540 MHz. The GDDR3 RAM is set to run at a speed of 700 MHz on this card. It features 32 SPUs along with 16 TAUs and 8 ROPs.Compare all that to the Radeon RX 5600, which uses a 7 nm design. AMD has clocked the core frequency at 1375 MHz. The GDDR6 RAM works at a frequency of 1500 MHz on this card. It features 2048 SPUs along with 128 TAUs and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5600 should be 1217% quicker than the GeForce 8600 GT 1GB GDDR3 overall, because of its greater data rate. (explain)
Texel RateThe Radeon RX 5600 is quite a bit (about 1937%) faster with regards to anisotropic filtering than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateThe Radeon RX 5600 is much (more or less 1937%) more effective at full screen anti-aliasing than the GeForce 8600 GT 1GB GDDR3, and should be capable of handling higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported across the external memory interface within a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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