Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs Radeon RX 5600
IntroThe GeForce 8800 GTS (G80) 320MB uses a 90 nm design. nVidia has set the core speed at 513 MHz. The GDDR3 memory works at a frequency of 792 MHz on this card. It features 96 SPUs as well as 48 TAUs and 20 Rasterization Operator Units.Compare all that to the Radeon RX 5600, which comes with a core clock frequency of 1375 MHz and a GDDR6 memory frequency of 1500 MHz. It also uses a 192-bit bus, and uses a 7 nm design. It features 2048 SPUs, 128 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5600 should perform quite a bit faster than the GeForce 8800 GTS (G80) 320MB overall. (explain)
Texel RateThe Radeon RX 5600 is quite a bit (more or less 615%) more effective at texture filtering than the GeForce 8800 GTS (G80) 320MB. (explain)
Pixel RateIf using a high resolution is important to you, then the Radeon RX 5600 is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the interface width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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