Compare any two graphics cards:
GeForce GTX 1080 vs Radeon RX 5600
IntroThe GeForce GTX 1080 comes with a GPU clock speed of 1607 MHz, and the 8192 MB of GDDR5X RAM runs at 1251 MHz through a 256-bit bus. It also features 2560 SPUs, 160 Texture Address Units, and 64 Raster Operation Units.Compare all that to the Radeon RX 5600, which makes use of a 7 nm design. AMD has clocked the core speed at 1375 MHz. The GDDR6 RAM is set to run at a frequency of 1500 MHz on this particular card. It features 2048 SPUs along with 128 Texture Address Units and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 1080 should theoretically be a small bit better than the Radeon RX 5600 in general. (explain)
Texel RateThe GeForce GTX 1080 is quite a bit (more or less 46%) faster with regards to anisotropic filtering than the Radeon RX 5600. (explain)
Pixel RateIf running with high levels of AA is important to you, then the GeForce GTX 1080 is a better choice, not by a very large margin though. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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