Compare any two graphics cards:
GeForce 9800 GTX vs Radeon RX 5700 XT 50th Anniversary Edition
IntroThe GeForce 9800 GTX has a core clock speed of 675 MHz and a GDDR3 memory speed of 1100 MHz. It also uses a 256-bit bus, and uses a 65 nm design. It features 128 SPUs, 64 Texture Address Units, and 16 Raster Operation Units.Compare all of that to the Radeon RX 5700 XT 50th Anniversary Edition, which comes with GPU clock speed of 1680 MHz, and 8096 MB of GDDR6 RAM set to run at 1750 MHz through a 256-bit bus. It also features 2560 Stream Processors, 160 Texture Address Units, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 5700 XT 50th Anniversary Edition should perform much faster than the GeForce 9800 GTX in general. (explain)
Texel RateThe Radeon RX 5700 XT 50th Anniversary Edition should be quite a bit (more or less 522%) better at AF than the GeForce 9800 GTX. (explain)
Pixel RateThe Radeon RX 5700 XT 50th Anniversary Edition is much (more or less 896%) faster with regards to FSAA than the GeForce 9800 GTX, and should be capable of handling higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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