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GeForce GTX 550 Ti vs Radeon RX 5700 XT 50th Anniversary Edition

Intro

The GeForce GTX 550 Ti features a GPU clock speed of 900 MHz, and the 1024 MB of GDDR5 RAM runs at 1026 MHz through a 192-bit bus. It also is made up of 192 Stream Processors, 32 Texture Address Units, and 24 ROPs.

Compare all that to the Radeon RX 5700 XT 50th Anniversary Edition, which features a core clock speed of 1680 MHz and a GDDR6 memory frequency of 1750 MHz. It also features a 256-bit memory bus, and makes use of a 7 nm design. It is comprised of 2560 SPUs, 160 TAUs, and 64 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
Radeon RX 5700 XT 50th Anniversary Edition 235 Watts
Difference: 119 Watts (103%)

Memory Bandwidth

Performance-wise, the Radeon RX 5700 XT 50th Anniversary Edition should theoretically be quite a bit superior to the GeForce GTX 550 Ti overall. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 458752 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 360256 (366%)

Texel Rate

The Radeon RX 5700 XT 50th Anniversary Edition is much (about 833%) faster with regards to anisotropic filtering than the GeForce GTX 550 Ti. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 268800 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 240000 (833%)

Pixel Rate

The Radeon RX 5700 XT 50th Anniversary Edition will be much (approximately 398%) better at full screen anti-aliasing than the GeForce GTX 550 Ti, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 107520 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 85920 (398%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 550 Ti Radeon RX 5700 XT 50th Anniversary Edition
Manufacturer nVidia AMD
Year March 2011 July 2019
Code Name GF116 Navi 10
Memory 1024 MB 8096 MB
Core Speed 900 MHz 1680 MHz
Memory Speed 4104 MHz 3500 GB/s
Power (Max TDP) 116 watts 235 watts
Bandwidth 98496 MB/sec 458752 MB/sec
Texel Rate 28800 Mtexels/sec 268800 Mtexels/sec
Pixel Rate 21600 Mpixels/sec 107520 Mpixels/sec
Unified Shaders 192 2560
Texture Mapping Units 32 160
Render Output Units 24 64
Bus Type GDDR5 GDDR6
Bus Width 192-bit 256-bit
Fab Process 40 nm 7 nm
Transistors 1170 million 10300 million
Bus PCIe 2.1 x16 PCIe 4.0 ×16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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