Compare any two graphics cards:
GeForce GTX 960M vs Radeon RX 5700 XT 50th Anniversary Edition
IntroThe GeForce GTX 960M has a GPU core clock speed of 1096 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1000 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 TAUs, and 16 ROPs.Compare those specs to the Radeon RX 5700 XT 50th Anniversary Edition, which features GPU core speed of 1680 MHz, and 8096 MB of GDDR6 memory running at 1750 MHz through a 256-bit bus. It also features 2560 SPUs, 160 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 5700 XT 50th Anniversary Edition should theoretically be a lot faster than the GeForce GTX 960M overall. (explain)
Texel RateThe Radeon RX 5700 XT 50th Anniversary Edition should be quite a bit (about 513%) better at texture filtering than the GeForce GTX 960M. (explain)
Pixel RateThe Radeon RX 5700 XT 50th Anniversary Edition is quite a bit (more or less 513%) more effective at full screen anti-aliasing than the GeForce GTX 960M, and also will be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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