Compare any two graphics cards:
Radeon RX 480 vs Radeon RX 5700 XT 50th Anniversary Edition
IntroThe Radeon RX 480 has a GPU core clock speed of 1120 MHz, and the 8192 MB of GDDR5 memory is set to run at 2000 MHz through a 256-bit bus. It also is made up of 2304 SPUs, 144 Texture Address Units, and 32 ROPs.Compare those specs to the Radeon RX 5700 XT 50th Anniversary Edition, which features GPU clock speed of 1680 MHz, and 8096 MB of GDDR6 memory set to run at 1750 MHz through a 256-bit bus. It also features 2560 SPUs, 160 TAUs, and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 5700 XT 50th Anniversary Edition should be much faster than the Radeon RX 480 in general. (explain)
Texel RateThe Radeon RX 5700 XT 50th Anniversary Edition should be a lot (about 67%) more effective at texture filtering than the Radeon RX 480. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the Radeon RX 5700 XT 50th Anniversary Edition is superior to the Radeon RX 480, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in a second. It is calculated by multiplying the interface width by its memory speed. If the card has DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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