Compare any two graphics cards:
VS

GeForce GTX 1650 vs Radeon RX 5700 XT 50th Anniversary Edition

Intro

The GeForce GTX 1650 comes with core clock speeds of 1485 MHz on the GPU, and 2001 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs as well as 56 Texture Address Units and 32 ROPs.

Compare all that to the Radeon RX 5700 XT 50th Anniversary Edition, which makes use of a 7 nm design. AMD has set the core speed at 1680 MHz. The GDDR6 memory is set to run at a frequency of 1750 MHz on this specific card. It features 2560 SPUs along with 160 TAUs and 64 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1650 75 Watts
Radeon RX 5700 XT 50th Anniversary Edition 235 Watts
Difference: 160 Watts (213%)

Memory Bandwidth

As far as performance goes, the Radeon RX 5700 XT 50th Anniversary Edition should in theory be much superior to the GeForce GTX 1650 overall. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 458752 MB/sec
GeForce GTX 1650 131072 MB/sec
Difference: 327680 (250%)

Texel Rate

The Radeon RX 5700 XT 50th Anniversary Edition is quite a bit (about 223%) more effective at anisotropic filtering than the GeForce GTX 1650. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 268800 Mtexels/sec
GeForce GTX 1650 83160 Mtexels/sec
Difference: 185640 (223%)

Pixel Rate

The Radeon RX 5700 XT 50th Anniversary Edition should be much (about 126%) more effective at AA than the GeForce GTX 1650, and also should be able to handle higher screen resolutions better. (explain)

Radeon RX 5700 XT 50th Anniversary Edition 107520 Mpixels/sec
GeForce GTX 1650 47520 Mpixels/sec
Difference: 60000 (126%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1650 Radeon RX 5700 XT 50th Anniversary Edition
Manufacturer nVidia AMD
Year April 2019 July 2019
Code Name TU117-300-A1 Navi 10
Memory 4096 MB 8096 MB
Core Speed 1485 MHz 1680 MHz
Memory Speed 8004 MHz 3500 GB/s
Power (Max TDP) 75 watts 235 watts
Bandwidth 131072 MB/sec 458752 MB/sec
Texel Rate 83160 Mtexels/sec 268800 Mtexels/sec
Pixel Rate 47520 Mpixels/sec 107520 Mpixels/sec
Unified Shaders 896 2560
Texture Mapping Units 56 160
Render Output Units 32 64
Bus Type GDDR5 GDDR6
Bus Width 128-bit 256-bit
Fab Process 12 nm 7 nm
Transistors 4700 million 10300 million
Bus PCIe 3.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.6 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1650

Amazon.com

Check prices at:

Radeon RX 5700 XT 50th Anniversary Edition

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield