Compare any two graphics cards:
GeForce GTX 465 vs Radeon RX 5700 XT
IntroThe GeForce GTX 465 features a GPU core clock speed of 607 MHz, and the 1024 MB of GDDR5 RAM is set to run at 802 MHz through a 256-bit bus. It also features 352 SPUs, 44 TAUs, and 32 Raster Operation Units.Compare all that to the Radeon RX 5700 XT, which has clock speeds of 1605 MHz on the GPU, and 1750 MHz on the 8096 MB of GDDR6 RAM. It features 2560 SPUs as well as 160 Texture Address Units and 64 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon RX 5700 XT should perform much faster than the GeForce GTX 465 overall. (explain)
Texel RateThe Radeon RX 5700 XT should be much (about 862%) more effective at texture filtering than the GeForce GTX 465. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Radeon RX 5700 XT is superior to the GeForce GTX 465, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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