Compare any two graphics cards:
Radeon RX 5700 XT vs Radeon Vega Frontier Edition
IntroThe Radeon RX 5700 XT uses a 7 nm design. AMD has set the core frequency at 1605 MHz. The GDDR6 RAM works at a frequency of 1750 MHz on this model. It features 2560 SPUs as well as 160 Texture Address Units and 64 ROPs.Compare all of that to the Radeon Vega Frontier Edition, which features a core clock speed of 1382 MHz and a HBM2 memory speed of 1890 MHz. It also uses a 2048-bit bus, and uses a 14 nm design. It is made up of 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon Vega Frontier Edition should be a small bit faster than the Radeon RX 5700 XT overall. (explain)
Texel RateThe Radeon Vega Frontier Edition is quite a bit (more or less 38%) faster with regards to AF than the Radeon RX 5700 XT. (explain)
Pixel RateIf using a high screen resolution is important to you, then the Radeon RX 5700 XT is a better choice, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the interface width by its memory speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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