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GeForce GTX 590 vs Radeon RX 5700

Intro

The GeForce GTX 590 features a GPU clock speed of 607 MHz, and the 1536 MB of GDDR5 RAM is set to run at 855 MHz through a 384-bit bus. It also is comprised of 512 Stream Processors, 64 Texture Address Units, and 48 Raster Operation Units.

Compare all of that to the Radeon RX 5700, which makes use of a 7 nm design. AMD has set the core speed at 1465 MHz. The GDDR6 memory runs at a speed of 1750 MHz on this card. It features 2304 SPUs as well as 144 TAUs and 64 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 5700 180 Watts
GeForce GTX 590 365 Watts
Difference: 185 Watts (103%)

Memory Bandwidth

The Radeon RX 5700, in theory, should perform a lot faster than the GeForce GTX 590 overall. (explain)

Radeon RX 5700 458752 MB/sec
GeForce GTX 590 328320 MB/sec
Difference: 130432 (40%)

Texel Rate

The Radeon RX 5700 should be quite a bit (about 172%) better at texture filtering than the GeForce GTX 590. (explain)

Radeon RX 5700 210960 Mtexels/sec
GeForce GTX 590 77696 Mtexels/sec
Difference: 133264 (172%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon RX 5700 is the winner, by a large margin. (explain)

Radeon RX 5700 93760 Mpixels/sec
GeForce GTX 590 58272 Mpixels/sec
Difference: 35488 (61%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 5700

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 590 Radeon RX 5700
Manufacturer nVidia AMD
Year March 2011 July 2019
Code Name GF110 Navi 10
Memory 1536 MB (x2) 8096 MB
Core Speed 607 MHz (x2) 1465 MHz
Memory Speed 3420 MHz (x2) 3500 GB/s
Power (Max TDP) 365 watts 180 watts
Bandwidth 328320 MB/sec 458752 MB/sec
Texel Rate 77696 Mtexels/sec 210960 Mtexels/sec
Pixel Rate 58272 Mpixels/sec 93760 Mpixels/sec
Unified Shaders 512 (x2) 2304
Texture Mapping Units 64 (x2) 144
Render Output Units 48 (x2) 64
Bus Type GDDR5 GDDR6
Bus Width 384-bit (x2) 256-bit
Fab Process 40 nm 7 nm
Transistors 3000 million 10300 million
Bus PCIe 2.0 x16 PCIe 4.0 ×16
DirectX Version DirectX 11 DirectX 12
OpenGL Version OpenGL 4.1 OpenGL 4.6

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in MB per second) that can be transported over the external memory interface in a second. It's calculated by multiplying the interface width by its memory clock speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 590

Amazon.com

Check prices at:

Radeon RX 5700

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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