Compare any two graphics cards:
Geforce GTX 770 vs Radeon RX 5700
IntroThe Geforce GTX 770 comes with a clock speed of 1046 MHz and a GDDR5 memory speed of 1753 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 128 TAUs, and 32 ROPs.Compare that to the Radeon RX 5700, which uses a 7 nm design. AMD has set the core frequency at 1465 MHz. The GDDR6 memory runs at a speed of 1750 MHz on this particular model. It features 2304 SPUs along with 144 TAUs and 64 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon RX 5700 should theoretically perform a lot faster than the Geforce GTX 770 overall. (explain)
Texel RateThe Radeon RX 5700 is quite a bit (more or less 58%) more effective at texture filtering than the Geforce GTX 770. (explain)
Pixel RateThe Radeon RX 5700 will be quite a bit (about 180%) better at anti-aliasing than the Geforce GTX 770, and also will be able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's bus width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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